![]() ![]() In cover behind some steel rails and debris, I check the magazine on my Russian SVT-40 semi-automatic rifle. It's like playing a Risk metagame between rounds, and the urgency of capturing a territory lends a great sense of importance to each round, even if you've played that map a dozen times. The entire Tripwire staff is playing with us-animators, level designers, and the QA team have piled in to populate multiplayer campaign mode-a 10-map mini-war where Axis (Germans) and Allies (Russians) attack and defend to capture and hold territory, or whittle down each other's army count (your total deaths as a team is subtracted from an overall number-you'll lose more if you're on the attacking side). I'm sitting in Gibson's chair at Tripwire's office in Roswell, Georgia, an hour into our day-long multiplayer session. I don't know how many bullets I have left. ![]()
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